PARANOIA
Player's Section 
This document has been classified as Red Clearance. Citizens of Infrared Clearance reading this document should report to the nearest Termination Centre immediately. Stay Happy!
  

OK, You caught me.  There's not much here yet, except for:

Recommended Viewing:

The following vidtapes are recommended for getting into the spirit of Paranoia:

Recommended Reading:

The following books are recommended for getting into the spirit of Paranoia:
  • Brave New World (Aldous Huxley)
  • 1984 (George Orwell)

Recommended Playing:

The following games are recommended for getting into the spirit of Paranoia:


"What's my motivation?" (Steve Criddle)

As a GM, I am sometimes asked by players how they are supposed to be playing their character.  Obviously this is largely up to the player himself, but pre-mission briefings do sometimes seem to contain a certain amount of contradictions.  This is the nature of the game, but players sometimes have trouble deciding which set of instructions they should follow.  So here's my opinion...
  • Motivation #1 - Secret Society

  • If the citizen is a member of a secret society, this is likely to be the main thing that defines him.  The reason for this is very simple - he chose to join that society.  So if, for example, a citizen's society believes The Computer is absolutely wonderful, then he believes that too.  If he didn't, he wouldn't have joined that society in the first place.  These beliefs lie at the heart of the character, but that doesn't mean he can let everybody see them.  Citizens whose societies like destruction wouldn't last too long if they were that blatant.
     
  • Motivation #2 - Service Group

  • While a citizen's secret society defines what his beliefs are, his service group is also pretty important.  This pretty much defines what he's good at, and what resources he may be able to call on.  A citizen's service group is more likely to define how he presents himself to his team-mates.  Since good performance at work is likely to earn praise and promotion, he is likely to try to look like he works hard even if his personal beliefs lie in the opposite direction.  (For example, a bot technician who secretly hates bots).
     
  • Motivation #3 - Mutation

  • As with secret society membership, a citizen's mutation (if he has one) defines who he is.  And as with society membership, the clone can't go demonstrating this to other clones (unless he's registered his mutation).  But secret societies tend to expect a minimum amount of enthusiasm from their members, and so do service groups.  With a mutation, a citizen can simply choose not to use it.  After all, how can your mutation be proved if you never use it?

Troubleshooter Humour (Dan Stoneley)

    YOU:  Guess what?
    HIM:  What?
    YOU:  Wow, how did you guess?
    HIM:  Erm!
    YOU:  You must be able to read my mind or something.  Mutant scum. *ZAP ZAP*

Font

    A font with a very "computery" look to it.  This font comes with Windows 95, although some users seem not to have it.  These pages make extensive use of it, so if you don't currently have it they'll look different after you install it.
     

Windows 95 Startup Screens (Steve Criddle/Kevin Sigmund)

    A couple of animated startup screens for Windows 95.  Place one of these files in the root directory of your C: drive and you will forever more be reassured that you are in safe hands whenever you start up your machine.
    (If you have trouble downloading these files, try holding down the SHIFT key while clicking the link - you should then be presented with a SAVE window).

(Steve Criddle)
(129K)

(Kevin Sigmund)
(126K)

Paranoia and The Computer logo are registered trademarks of West End Games
Authors of submitted items are indicated where appropriate
All other text and graphics by Steve Criddle