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PARANOIA
Player's Section
This document has been classified as Red
Clearance. Citizens of Infrared Clearance reading this document should
report to the nearest Termination Centre immediately. Stay Happy!
OK, You caught me. There's not much here
yet, except for:
Recommended Viewing:
The following vidtapes are recommended for
getting into the spirit of Paranoia:
Recommended Reading:
The following books are recommended for getting
into the spirit of Paranoia:
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Brave New World (Aldous Huxley)
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1984 (George Orwell)
"What's my motivation?"
(Steve Criddle)
As a GM, I am sometimes asked by players how
they are supposed to be playing their character. Obviously this is
largely up to the player himself, but pre-mission briefings do sometimes
seem to contain a certain amount of contradictions. This is the nature
of the game, but players sometimes have trouble deciding which set of instructions
they should follow. So here's my opinion...
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Motivation #1 - Secret Society
If the citizen is a member of a secret
society, this is likely to be the main thing that defines him. The
reason for this is very simple - he chose to join that society.
So if, for example, a citizen's society believes The Computer is
absolutely wonderful, then he believes that too. If he didn't, he
wouldn't have joined that society in the first place. These beliefs
lie at the heart of the character, but that doesn't mean he can let everybody
see them. Citizens whose societies like destruction wouldn't last
too long if they were that blatant.
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Motivation #2 - Service Group
While a citizen's secret society defines
what his beliefs are, his service group is also pretty important.
This pretty much defines what he's good at, and what resources he may be
able to call on. A citizen's service group is more likely to define
how he presents himself to his team-mates. Since good performance
at work is likely to earn praise and promotion, he is likely to try to
look like he works hard even if his personal beliefs lie in the opposite
direction. (For example, a bot technician who secretly hates bots).
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Motivation #3 - Mutation
As with secret society membership, a citizen's
mutation (if he has one) defines who he is. And as with society membership,
the clone can't go demonstrating this to other clones (unless he's registered
his mutation). But secret societies tend to expect a minimum amount
of enthusiasm from their members, and so do service groups. With
a mutation, a citizen can simply choose not to use it. After all,
how can your mutation be proved if you never use it?
YOU:
Guess what?
HIM:
What?
YOU:
Wow, how did you guess?
HIM:
Erm!
YOU:
You must be able to read my mind or something. Mutant scum. *ZAP
ZAP*
Font
A font with a very
"computery" look to it. This font comes with Windows 95, although
some users seem not to have it. These pages make extensive use of
it, so if you don't currently have it they'll look different after you
install it.
Windows
95 Startup Screens (Steve Criddle/Kevin
Sigmund)
A couple
of animated startup screens for Windows 95. Place one of these files
in the root directory of your C: drive and you will forever more be reassured
that you are in safe hands whenever you start up your machine.
(If you have trouble
downloading these files, try holding down the SHIFT key while clicking
the link - you should then be presented with a SAVE window).
Paranoia and The Computer logo
are registered trademarks of West
End Games
Authors of submitted items are indicated where appropriate
All other text and graphics by Steve
Criddle
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