PARANOIA
Terminating a clone quickly
(Steve Criddle)
When I first heard
about this idea, I laughed like mad. It's ideal for dealing with players
who have been doing very well and haven't lost a clone yet. A typical use
would be where one player is still on their first clone while the rest
of the team are up to clone #4...
Alpha Complex has
a rapid clone replacement system. When a clone dies, The Computer
sends the replacement clone as soon as It is notified of the death of the
previous clone. Get your players used to the idea of a rumbling sound above
the ceiling when this happens. A hatch opens in the ceiling and out pops
the replacement clone.
Except that at some
point something goes wrong. The Computer sends a replacement clone
when it isn't actually needed. The hatch opens and out pops a fresh clone.
This can either land on its predecessor, killing it, or land on another
clone. The former is easy to roleplay, the latter is more tricky.
Paranoia
and The Computer logo are registered trademarks of West
End Games
Authors of submitted items are indicated where appropriate
All other text and graphics by Steve
Criddle
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