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PARANOIA
The Grue
(Geoff
Gander)
I was reading through
your site once more, and came across, in the players
section, a story about silly Troubleshooters who kept getting eaten
by Grues. This brought back a series of Zork flashbacks, and now
I proudly present to you:
The Grue:
| Strength: |
20 |
| Endurance: |
20 |
| Agility: |
19 |
| Dexterity: |
19 |
| Moxie: |
10 |
| Chutzpah: |
10 |
| Mech Apt: |
1 |
| |
|
| Power: |
20 |
| |
|
| Damage Bonus: |
2 |
| Macho Bonus: |
2 |
| Agility Skill
Base: |
5 |
| Dexterity Skill
Base: |
5 |
| Chutzpah Skill
Base: |
3 |
| Mech Apt Skill
Base: |
0 |
| Moxie Skill Base: |
3 |
Special Skills:
Ambush (Agility):
22
Drool and Slaver
in Anticipation (Chutzpah): 13
Stealth (Moxie):
15
Unarmed Combat
(Dexterity): 17
Mutation: Matter
Eater
Secret Society:
None,
would try to eat a secret society if it met one.
Attacks: Bite
(I13, skill 16), Claw (I8, skill 17)
Notes:
Grues cannot stand
light of any sort, even artificial light. They will not venture within
20 metres of any light source, and when in a lighted area, they attack
with a penalty of -5 on all rolls. For some bizarre reason, Grues
love the smell and taste of Cruncheetym Algae Chips, and can actually be
lured by a sufficient quantity of this product. No one knows why
this is so, though rumour has it that consuming too many algae chips leads
to unfortunate...mutations, as well as an insatiable appetite and a loathing
of light.
Large populations
of Grues are present in the bowels of DND Sector, and in any region of
Alpha Complex known to contain dark corridors, unsuspecting Citizens, and
the like. A particularly large concentration of them is known to
exist in ZRK Sector, though the reason for this is unknown.
Paranoia
and The Computer logo are registered trademarks of West
End Games
Authors of submitted items are indicated where appropriate
All other text and graphics by Steve
Criddle
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