PARANOIA
Potenially Treasonous Confectionery
(Steve Criddle)
If you are the sort
of Games Master who likes to run Paranoia missions where players
can really get into character (only dressing in colours they're
cleared for, etc), here's a fun idea for you.
Buy some small sweets
which come in various colours (Smarties, M&M's, Opal Fruits, etc).
Before your players arrive, find all the sweets the clones are cleared
to eat (eg. if the clones are Orange clearance, take out all the black,
red and orange sweets). Divide these sweets up roughly into equal
amounts and put them into small, clear plastic bags. Then put some
higher clearance sweets into a couple of the bags (or each bag, if you
prefer).
Dispose of the remaining
sweets how ever you want (ie. eat them yourself - during the mission, if
you like).
Hand the bags to the
players either at the start of the mission, or when they pick up their
supplies at PLC. (If you are giving the bags out at PLC, don't give
out a bag each. Just put all the bags in the middle of the table
and let the players fight over them).
At the end of the
mission (or game session, if your players don't complete the mission in
one session), assign treason points to anybody who ate the sweets their
clones weren't cleared for. (That's the reason for the clear plastic
bags - so you can see if those sweets are still there).
Alternative use:
If you're using sweets
which look like pills (eg. Smarties or M&M's), and can get hold of
some appropriate bottles, tell the players they are Happiness Tablets.
As before, assign treason points to anybody who took tablets above their
security clearance.
GM Note:
When I used this idea
in a mission, I discovered that two out of the five players were colour
blind!
Paranoia
and The Computer logo are registered trademarks of West
End Games
Authors of submitted items are indicated where appropriate
All other text and graphics by Steve
Criddle
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