PARANOIA
Multicorder
(Steve Criddle)
If you can get your
hands on a dictation cassette recorder (one of the small handheld units),
put this amongst the items the Troubleshooters collect at PLC. The
player who takes it can use it however they see fit. Some suggestions
are:
-
Record what team-mates
say they want to do.
-
Record the GM's commentary
(this is equivalent to having a video camera).
-
Secretly record conversations
between team-mates.
Anything goes with this
item. The beauty of this item is that the player doesn't have to
tell the GM he wants to use it, he just does it as secretly or openly as
he likes. The clone can then play bits of recording at the debriefing
- which is bound to cause some fun.
If the clone loses
the item during the mission, or gets vaporised while carrying it, take
it away from them. If the clone doesn't have the Multicorder then
the player can't have it either.
When using this prop,
use common sense. If the clone couldn't possibly have seen the incident
they recorded, either disallow the evidence (as GM), or make the clone
explain how he got the evidence (as Debriefing Officer). If you're
still not satisfied, give him some treason points for having information
above his security clearance.
Paranoia
and The Computer logo are registered trademarks of West
End Games
Authors of submitted items are indicated where appropriate
All other text and graphics by Steve
Criddle
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