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PARANOIA
Troubleshooter Mission Equipment
Requisition Form (PLC)
(Steve Criddle)
Background
This is a slightly
unusual form because the Troubleshooters don't fill in many of the details.
It is used primarily to assign items for collection at PLC. It is
also for the Troubleshooters to sign for those items. From a GM's
point of view, it's best to fill this form in before the game session.
Using the form
This form (with the
appropriate details already filled in) is given to the Troubleshooters
at their briefing. They should take it with them to PLC and hand
it in. They will then be given their assigned equipment. (At
least, that's the theory).
The left-hand column
contains details of the equipment the Troubleshooters think they
are going to be issued with. If they are feeling particularly cunning,
they may even add some entries of their own on the way to PLC. Alternatively,
they might be able to persuade the Briefing Officer to add some equipment
to the list.
The Mission Sponsor
is the name of the clone who commissioned the mission. Quite often
this information would be above the security clearance of the Troubleshooters,
so either leave it blank (which makes life interesting if the clones are
trying to requisition items above the security clearance of themselves
and their Briefing Officer) or assign a treason point to anyone who looks
at the form (for possessing information above their security clearance).
As the items are obtained
from PLC, the clones have to put their name beside the appropriate entry
on the form to say they have received it (or them). This is so PLC
can make sure they get back any assigned equipment, or can fine the individual
who lost it. (Once a clone has signed for an item, his clone family
is responsible for making sure the item gets returned at the end of the
mission).
This form provides
several ways to hose your players:
-
Make one clone sign for
multiple amounts of the same item, even though they will be shared among
the team (eg. 6 x gas masks). That clone is then responsible
for any losses of that item within the team.
-
Assign enough of an important
item so that the Troubleshooters get one each (eg. gas masks, laser pistols,
reflec armour, etc). Then let them discover that PLC are one short
of this item. (eg. six Troubleshooters, but PLC only have five sets
of reflec).
-
Get PLC to accidentally
give out an incorrect item which is better than the one on the list (eg.
the list says 1 x laser rifle + ammo and they give out 1 x cone
rifle + ammo). If the clone queries it then PLC replace it with
the correct item. If the clone takes the item, hose him when he tries
to return it at the end of the mission. (There are two ways to do
this - either get him for losing the item he signed for, or get him for
having an item he is not cleared for - or both).
-
Get the players' hopes
up by putting potentially useful equipment on the list, then let them discover
PLC don't have those items in stock. For extra fun, get PLC to assign
them unsuitable alternatives. (eg. the list says 6 x aqualungs
and the best PLC can do is 6 x gas masks). Twisted logic can
add to the fun.
-
Put an item on the list
which is vital to the mission, and then have PLC tell them they don't have
it in stock and they have no suitable alternative. (Alternatively,
have PLC send the team to another PLC supply depot on the other side of
the dome to get the item, then reprimand them for not completing their
mission on time).
-
Reprimand clones for
not returning items which they wouldn't expect to have to return (rations,
laser barrels, used grenades, etc). If you are feeling particularly
generous, let them keep some items they would expect to have to give back
(cone rifle, etc). If you feel evil later, you can still get them
for having an item they aren't cleared for.
-
Issue broken equipment
and then reprimand the clones when they return it in a broken state.
If they argue that it was broken when it was issued, ask them why they
signed for it. (This can cause fun in the following mission, when
the clones insist on testing their weaponry before signing for it - interesting
when PLC is packed with innocent bystanders).
-
Just think what would
happen if the Troubleshooters lost this form on the way to PLC...
PLC staff can
be as helpful or as unhelpful as you like. They can always fall back
on the "we can order one for you, but it will take a couple of daycycles
to get here" line if asked for an item they have run out of.
If you want to make
your players fill in lots of forms during the debriefing (perhaps to disuade
them from losing so many assigned items next time), get them to fill in
an AEL/DRF for each item they lost/damaged.
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Paranoia
and The Computer logo are registered trademarks of West
End Games
Authors of submitted items are indicated where appropriate
All other text and graphics by Steve
Criddle
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