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PARANOIA
Traitor Termination Report
Form
(Steve Criddle)
Background
As most citizens
in Alpha Complex know, terminating traitors is a good thing to do.
As some citizens
in Alpha Complex know, terminating traitors reduces your treason points.
So all good citizens
will want to report all traitors they have terminated. Players who
haven't read the GM's rules will want to do it to demonstrate they are
citizens of good moral standing. Players who have read the
GM's rules will want to do it for purely selfish reasons.
Either way, you will
probably want a large stack of these forms...
Using the form
This form should
be handed out before the debriefing. When the Troubleshooters arrive
at the debriefing room, ask them how many traitors each of them terminated.
Give them the appropriate amount of forms. Collect the completed
forms and then start the debriefing.
As with most debriefing
forms, this one is designed to start a fight (which may, afterwards, require
another TTRF to be completed). Most disputes will revolve
around either who terminated the traitor (if multiple team members were
firing at him) or whether treason was being committed (if the "traitor"
was the previous clone of a team member).
Some other ways to
hose players with this form are:
-
Assign treason points
if the citizen has little or no actual evidence.
-
If the traitor was terminated
in an area which the citizen isn't cleared for, he may find himself in
hot water if he's already filled out this form.
-
If two citizens of different
clearances claim to have terminated the traitor, the one with the lower
clearance may have a problem.
-
Similarly, somebody outside
the group may try to claim the credit for a termination. This could
be awkward if it is somebody of a high clearance (especially if they are
lying).
-
If you use this form
in conjunction with the Incidental Combat Damage
Declaration Form, you can deduct treason points for the termination
and then add them straight back on for the incidental damage. (Alternatively,
you can fine them for the damage).
-
If a citizen is too eager
with the weaponry (eg. using a tacnuke to terminate one traitor), The
Computer may decide to assign a few treason points on the grounds of
overkill.
-
Likewise, if the citizen
used lots of ammo because they are a terrible shot, The Computer
may assign treason points because it believes they are guilty of overkill.
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Paranoia
and The Computer logo are registered trademarks of West
End Games
Authors of submitted items are indicated where appropriate
All other text and graphics by Steve
Criddle
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