PARANOIA
Secret Societies
Death
Leopard
Death Leopard of
CRD
sector have managed to acquire slightly more responsiblity than many of
their counterparts in other parts of Alpha. While they still relish
in the wholescale destruction of Computer property, they actually value
human life fairly highly.
To this end, CRD
sector Death Leopard members tend to try to ensure that innocent bystanders
aren't injured in their antics. (Guilty bystanders are considered
fair game though). Members who manage to kill or injure citizens
are likely to be reprimanded unless they have a very good excuse.
Killing another Death Leopard member is likely to result in more extreme
punishment.
It's not unusual for
a Troubleshooter team to contain more than one Death Leopard member, without
either of them knowing they're not the only one. Not only can this
produce interesting missions (ie. lots of destruction), but members may
also end up getting into trouble with their own society if they injure
another member.
Free
Enterprise
In CRD sector,
Free Enterprise have hit upon an exciting new way of making money. Bribery.
Rather than shooting
members of rival secret societies, Free Enterprise have realised that these
citizens are more valuable alive. Not only are they better customers (remember:
a living customer is a paying customer), but they can often be made to
pay money to keep their society membership quiet. Failing that, you can
always make some money by offering to provide proof of their treason to
another clone.
Low-grade FE members
normally have to try to identify rival society members by looking for identification
signals or obvious signs of society membership. Reporting these sorts of
things often lead to promotion.
Higher FE members
know more about specific societies, and may even know identification signals
for a couple of societies. These can come in handy for making other clones
believe you are a member of their society. This makes gathering of evidence
easier.
Keeping bribed citizens
alive can sometimes lead to interesting results - as this may make the
FE member look like he's a member of a totally different society.
If a non-bribed citizen tries to terminate a bribed one, the FE member
may decide to intervene (since he may lose his income).
Humanists
There are a few red
faces within the ranks of the Humanists at the moment. This is mainly
because one of their big missions has backfired in a major way,
and they haven't got the guts to own up to it.
The plan itself was
to cause a major explosion in an electronic hardware depot. This
was partly to follow their fundamental aims, and partly to annoy the heck
out of Pro Tech. Both objectives were well and truly fulfilled.
What the Humanists
didn't
know at the time was that the depot in question happened to be the Romantics'
secret base. (Well, it was a secret - right?) Since the Romantics
are one of the few societies who are friendly to them, they don't feel
it would be a good idea to admit that they where the ones who blew
up their base. The only saving grace was that nobody was injured
in the explosion.
Not surprisingly,
the Humanists are being very nice to the Romantics at the moment.
Illuminati
The Illuminati of
CRD
sector have started to realise that their intimidation techniques perhaps
shouldn't be applied to their own members. It tends to have a rather drastic
effect on your membership figures.
While they may still
set impossible tasks for rival society members from time to time, the Illuminati
have begun to realise that the best way to protect their members is to
confuse the opposition. To achieve this, they have started to infiltrate
other societies, with a startling degree of success. This has been aided
by the fact that hardly anyone outside of the Illuminati even knows of
their existence.
Low-grade Illuminati
members tend to keep their heads down and just look out for signs of rival
society membership. If they think two clones are rival society members,
they try to use that to their advantage. The rationale here is "if they're
shooting at each other, they're not shooting at me". Even if an Illuminati
member can't work out what societies other citizens are in, they will often
try to spread confusion wherever they can. As with most main-stream
Illuminati, it's not unusual for low-grade members to be kept totally in
the dark about what is really going on.
Higher Illuminati
members know about specific societies, and usually know at least one recognition
signal. The higher the level, the more societies they know about. They
will often know about at least one rival member in their troubleshooting
team, and may sometimes even know some of the orders given by that society
(sometimes these orders will have come from an Illuminati infiltrator in
the first place). In some cases the rival member will believe the Illuminati
member is their superior. In extreme cases, two Illuminati members may
each believe the other one is a rival society member.
The fundamentals of
Illuminati are still there. Low-grade members tend to be given assignments
which don't make any sense whatsoever. Once members climb the ladder
a bit they tend to concentrate on trying to confuse the hell out of the
opposition instead. Obviously first stage is to identify exactly
who
the opposition are and how best to get at them.
Illuminati infiltrators
sometimes have to tread a fine line. On the one hand, they have to look
as though they are following the orders of the society they are pretending
to be a member of. On the other hand, they can't follow those orders too
well, or their fellow Illuminati members will believe they have defected.
Think of how Internal Security infiltrates other service groups, then think
what it would be like if nobody knew Internal Security existed.
Romantics
The Romantics of
CRD
Sector are currently without a base. This is mainly due to a rather
large explosion in the electronic hardware depot where they used to meet.
Many of their Old Reckoning artefacts were lost, but fortunately nobody
was injured. While nobody has claimed responsibility for it, the
Romantics have ruled out IntSec (because they would be more interested
in getting confessions than simply blowing things up). So that means
it was either an accident or the work of an enemy society. You can
guess which one the Romantics think it was.
The Romantics are
(understandably) a bit jittery at the moment. Their good friends
in Sierra Club have been helping out with a temporary home while the Romantics
look for a new base. (This friendship is mainly based on the fact
that they have similar goals). The Humanists have also been very
helpful recently, for pretty much the same reason.
Sierra
Club
The Sierra Club of
CRD
Sector started to notice that their members kept being uncovered.
This was mainly because the Club encouraged the collection of plants and
animals. Because Club members were encouraged to gather their own
private collections, they had to keep these collections somewhere.
Most commonly, the chosen hiding place was either on their person (if the
object was a small fungi or moss), or in the clone's locker (if the object
was larger).
The main drawback
with this system was that if the item was discovered, the clone was as
good as terminated.
So CRD Sierra
Club has now decided to start putting their member's illicit belongings
together in "farms". Although this presents a greater risk of loss
if any of the secret hiding places are discovered, it does reduce the risk
to individual clones.
Sierra Club farms
can contain all manner of strange things. Glass rooms full of strange
green things ["Do we have security clearance to go in there?"].
Strange four-legged ultraviolet-clearance creatures which eat the green
stuff. Weird sweet-smelling things of various security clearances.
The dome's the limit!
Sierra Club sometimes
hold meetings at their farms, but this is rare since it might attract attention
to the location.
For more information
on Sierra Club farms, see the mission outline "Outside
In".
Sierra Club are currently
helping out the Romantics after the unfortunate explosion at their base.
Paranoia
and The Computer logo are registered trademarks of West
End Games
Authors of submitted items are indicated where appropriate
All other text and graphics by Steve
Criddle
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